Post by Radek Wilkes on Sept 3, 2018 16:55:59 GMT
If there is any confusion over any of the following please do not hesitate to speak to a member of Command.
Trainee
Armour should be made from Valorite, in an iron hue and should consist of:
*Chainmail Coif
*Platemail Gorget
*Ringmail Chest
*Ringmail Sleeves
*Ringmail Gloves
*Ringmail Leggings
*Wooden Shield - Can be imbued with DCI, lower requirements & durability.
*Halberd - Parade Weapon - Iron hue
Footman
Armour should be made in an iron hue, can be imbued with resists (up to 70 in all) and should consist of:
*Chainmail Coif
*Platemail Gorget
*Chainmail Chest
*Ringmail Gloves
*Chainmail Leggings
*Round Metal Shield - Can be imbued with DCI, lower requirements & durability.
*Halberd - Parade Weapon - Iron hue
Rookie Guard, Accepted Guard & Veteran Guard
Divisional differences may apply to the look of armour, however rules regarding imbuing remain the same.
Armour should be made in an iron hue, can be imbued with resists and up to 4 additional properties and should consist of:
*Chainmail Coif - (Officers may choose to wear a cap dyed grey)
*Platemail Gorget
*Platemail Arms
*Chainmail/Platemail Chest
*Ringmail/Platemail Gloves
*Chainmail/Platemail Leggings
*Round Metal Shield/Metal Kite Shield/Heater Shield/Bronze Shield - (Officers may equip an Order Shield) - Can be imbued with DCI, lower requirements & durability.
*Halberd - Parade Weapon - Iron hue
Weapons
All ranks may equip imbued weapons providing they follow the RoE imbuing guidelines, they may be made from any metal and have the following imbues:
*Hit Chance Increase
*Damage Increase (Capped at 50%)
*Balance (Only allowed on bows)
Banned & Restricted skills
The following skills are banned or restricted in the Guardsmen Militia:
*Bushido
*Magery (Church only)
*Necromancy
*Spellweaving
*Spiritspeak
*Mysticism
*Chivalry
*Poisoning (Waywatchers & Command approval)
*Ninjitsu (Waywatchers & Command approval)
*Discordance (Marksman only)
*Peacemaking (Marksman only)
*Provocation (Marksman only)
Trainee
Armour should be made from Valorite, in an iron hue and should consist of:
*Chainmail Coif
*Platemail Gorget
*Ringmail Chest
*Ringmail Sleeves
*Ringmail Gloves
*Ringmail Leggings
*Wooden Shield - Can be imbued with DCI, lower requirements & durability.
*Halberd - Parade Weapon - Iron hue
Footman
Armour should be made in an iron hue, can be imbued with resists (up to 70 in all) and should consist of:
*Chainmail Coif
*Platemail Gorget
*Chainmail Chest
*Ringmail Gloves
*Chainmail Leggings
*Round Metal Shield - Can be imbued with DCI, lower requirements & durability.
*Halberd - Parade Weapon - Iron hue
Rookie Guard, Accepted Guard & Veteran Guard
Divisional differences may apply to the look of armour, however rules regarding imbuing remain the same.
Armour should be made in an iron hue, can be imbued with resists and up to 4 additional properties and should consist of:
*Chainmail Coif - (Officers may choose to wear a cap dyed grey)
*Platemail Gorget
*Platemail Arms
*Chainmail/Platemail Chest
*Ringmail/Platemail Gloves
*Chainmail/Platemail Leggings
*Round Metal Shield/Metal Kite Shield/Heater Shield/Bronze Shield - (Officers may equip an Order Shield) - Can be imbued with DCI, lower requirements & durability.
*Halberd - Parade Weapon - Iron hue
Weapons
All ranks may equip imbued weapons providing they follow the RoE imbuing guidelines, they may be made from any metal and have the following imbues:
*Hit Chance Increase
*Damage Increase (Capped at 50%)
*Balance (Only allowed on bows)
Banned & Restricted skills
The following skills are banned or restricted in the Guardsmen Militia:
*Bushido
*Magery (Church only)
*Necromancy
*Spellweaving
*Spiritspeak
*Mysticism
*Chivalry
*Poisoning (Waywatchers & Command approval)
*Ninjitsu (Waywatchers & Command approval)
*Discordance (Marksman only)
*Peacemaking (Marksman only)
*Provocation (Marksman only)